package alingrad.engine.objects;

/**
 * An object related to the game.
 * @author alingrad
 *
 */
public abstract class GameObject extends TreeNode {
	/**
	 * The x coordinate of the object.
	 */
	public float mX;

	/**
	 * The y coordinate of the object.
	 */
	public float mY;

	public float mRotation;

	public float mScaleX;

	public float mScaleY;

	/**
	 * Constructs an GameObject with default values.
	 */
	public GameObject() {
		super();
		mX = 0;
		mY = 0;
		mRotation = 0;
		mScaleX = 1f;
		mScaleY = 1f;
	}
}
